Blinded |
- Automatic failure on sight-based checks
- You have disadvantage on attack rolls
- Attacks against you have advantage
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Charmed |
- You cannot target the creature that charmed you with attacks or harmful effects
- The creature that charmed you has advantage on social interactions with you (Charisma based checks)
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Frightened |
- You cannot willingly move closer to the source of your fear
- You have disadvantage on attack rolls while you can see the source of your fear
- You have disadvantage on ability checks while you can see the source of your fear
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Grappled |
- Your speed is reduced to 0 and cannot be increased
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Incapacitated |
- You cannot take actions, bonus actions, or reactions
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Invisible |
- You cannot be seen except by special means
- You count as heavily obscured for the purposes of hiding
- You make attack rolls with advantage
- Attack rolls made against you have disadvantage
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Paralyzed |
- You're incapacitated
- You cannot move (cannot complete somatic component of spells)
- You cannot speak (cannot complete verbal component of spells)
- You automatically fail Strength and Dexterity saving throws
- Attack rolls made against you have advantage
- Attack rolls against you automatically result in critical hits if the attacker is within 5 feet of
you
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Petrified |
- You physically turn to stone and your weight is multiplied by ten
- You're incapacitated
- You cannot move (cannot complete somatic component of spells)
- You cannot speak (cannot complete verbal component of spells)
- You automatically fail Strength and Dexterity saving throws
- Attack rolls made against you have advantage
- You do not age while petrified
- You have resistance to all damage
- You are immune to all poisons and diseases
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Poisoned |
- You have disadvantage on Attack rolls
- You have disadvantage on Ability checks
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Prone |
- Your movement requires 1 additional foot of movement speed for each foot you move (essentially
halving your movement for the round)
- You can spend half your movement to stand up and end the Prone condition
- Creatures within 5 feet of you have advantage on their Attack rolls against you
- Creatures more than 5 feet away from you have disadvantage on their Attack rolls against you
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Restrained |
- Your speed is reduced to 0 and cannot be increased
- You have disadvantage on Attack rolls
- Attack rolls made against you have advantage
- You have disadvantage on Dexterity saving throws
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Stunned |
- You're incapacitated
- You cannot move (cannot complete somatic component of spells)
- You cannot speak (cannot complete verbal component of spells)
- You automatically fail Strength and Dexterity saving throws
- Attack rolls made against you have advantage
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Surprised |
- You cannot take actions, bonus actions, or reactions during the 1st round of combat
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Unconscious |
- You're incapacitated
- You cannot move (cannot complete somatic component of spells)
- You cannot speak (cannot complete verbal component of spells)
- You automatically fail Strength and Dexterity saving throws
- Attack rolls made against you have advantage
- Attack rolls made against you automatically result in critical hits if the attacker is within 5 feet
of you
- You are unaware of your surroundings
- You fall prone
- You drop any items you were holding
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Levels of Exhaustion |
- You have disadvantage on all Ability Checks
- Your movement speed is halved
- You have disadvantage on Attack Rolls and Saving Throws
- Your Hit Point maximum is halved
- Your movement speed is reduced to 0 and cannot be increased
- You die
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